Month: February 2010

What do games bring us in the longer term? A must see video -The Game-ified Life

via kk.org

Wow! An amazing talk on our collective future from a top game designer. This is a must see. Everything as a point driven game.

To be fair, this is projecting a future from a single trend, and there are so very many other influences. Gaming is part of so very much today, and it taps a variety of base psychological biases, so very interesting to consider how it might ‘play’ out. Extrapolation of this type is important.

From Kevin Kelly’s site / via Techmeme – check out Kevin Kelly’s notes on the same vid. http://www.kk.org/thetechnium/archives/2010/02/the_game-ified.php

“It’s the last third of his talk where Schell really gets going. He offers a vision where ordinary life is gameified. Cheap tracking technology turns whatever you do into a “game” that accumulates points. As the gameification of life becomes ubiquitous, you go through your day racking up points and “getting to the next level.” Instead of getting grades in school you graduate to the next level. It’s a head spinning scenario, with lots to love and hate, but well worth considering.” Kevin Kelly

 

 

SmartPhone as part of you? On our future with Windows Phone 7 Series, iPhone, Android, and more ?? ocb – Citrix Community

posted by Michael Harries

Are we catapulting ever closer to the ‘Singularity’ with recent releases for our most personal, most intimate, device, our phone? As connectivity and uptake expands globally, use of mobile internet devices is forecast to overtake the PC within five years. Business is racing to adapt with technologies like the NirvanaPhone, the Citrix Receiver, hypervisors for mobiles, Windows Phone 7 Series, Android, iPhone/iPad, cheap Android Laptops, and much more. An innovation battle for this new medium is well underway.

What fascinates me however, is just how transformative our ubiquitous mobility can and will be. This transformation extends well beyond the business sphere and intrudes into every aspect of our personal and social lives. Our culture is changing and I am contemplating the directions ahead of us in a series of posts. Today’s topic is device intimacy. What will it mean to us when our phone is a critical part of our sensory experience?

Part of You

Andy Clark says that we are “Natural Born Cyborgs”. This is very true. Every technology that enters common usage becomes a part of the culture, a part of how we interpret and interact with the world, from books, to cars, to email, to web search (Google or Bing). For most of us, reading is more than an unconscious skill, it is part of who we are. The same can be said for ‘Googling’ 20 times a day or instant messaging as an alternative to chatting over the office partition. We build our technologies into the very fabric of our minds.

In a very real sense, the modern SmartPhone acts as a set of extra senses – letting me communicate with people anywhere – letting me find out how my friends are feeling – helping me to locate myself in space. Not only that, but the device can be context-aware and to provide me with prompts such as “school zone, slow down now” to aid awareness. Indeed the device is with me 24 by 7. It is just about as ubiquitous as my physical senses.

What does this mean? For a start, the area of Neuroplasticity, shows that our minds can adapt to new tasks by repurposing large numbers of neurons. This is a quite remarkable new view of the mind. (For more on Neuroplasticity I recommend the book “The brain that changes itself”.) Neuroplasticity has a huge range of implications, in some cases for sensory substitution, in others for addressing brain damage, or learning difficulties. It shows that focused effort (such as learning to use a new device), can significantly reshape our brains.

Every new task we undertake, every new interface we learn, implies some level of neural reorganization. With a device that is with me 24 by 7, that is context aware, and helps me to navigate in physical or virtual worlds, I am effectively learning new senses.

One longer term projection on this is in the science fiction novel “Rainbows End”, in which shared augmented realities are commonplace, driven by worn personal devices, with gestural, haptic interfaces and contact lens driven graphics.

A shorter term projection is that the mobile phone becomes our cultural shortcut to ‘ubiquitous computing’, where rather than computer enabling every object, we achieve similar goals through powerful individual objects mediating our world.

So is my new phone part of my mind or just a gadget? What about tomorrow’s device? At the least, these devices will reshape the world (and us) just as much as the car changed every map and rebuilt every city.

Michael
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Dr Michael Harries
Citrix Labs

Behavioral economics/diffusion of innovations – Solving the last mile with a nudge (TED: Mullainathan) (via @futurefeed)

Mullainathan’s focus is on social challenges, such as under adoption of critical medical advances, etc, due to human factor issues. That is, with known technologies in place, we often fail at the last mile. Consider diarrhea in India or diabetes in the ‘Western’ world. There is a surprising lack of compliance with known remedies, technologies or medicines due to ???human factors???. Mullainathan recommends the use of psychology, marketing, and ???the scientific method??? to test what actually works to get things adopted. This is critically important, world changing, life changing ???stuff???. An excellent talk.
It’s also relevant to every organization offering a new technology, whether a fire starting widget, or a high tech enterprise computing solution. Whether provided by startup or enterprise – or indeed for altruistic or rapacious motives.
Once you???ve watched the video, what are your answers to:
1.
Making your innovation easy to adopt?
2.
Reducing friction for day to day use?

Brainology – real outcomes for kids from learning about neuroplasticity

Mindsets and Achievement
Many students believe that intelligence is fixed, that each person has a certain amount and that’s that. We call this a fixed mindset, and, as you will see, students with this mindset worry about how much of this fixed intelligence they possess. A fixed mindset makes challenges threatening for students (because they believe that their fixed ability may not be up to the task) and it makes mistakes and failures demoralizing (because they believe that such setbacks reflect badly on their level of fixed intelligence).

It is the belief that intelligence can be developed that opens students to a love of learning, a belief in the power of effort and constructive, determined reactions to setbacks.

Other students believe that intelligence is something that can be cultivated through effort and education. They don’t necessarily believe that everyone has the same abilities or that anyone can be as smart as Einstein, but they do believe that everyone can improve their abilities. And they understand that even Einstein wasn’t Einstein until he put in years of focused hard work. In short, students with this growth mindset believe that intelligence is a potential that can be realized through learning. As a result, confronting challenges, profiting from mistakes, and persevering in the face of setbacks become ways of getting smarter.

Keeping kids motivated at school, no doubt also effective with many adults …

Back on the tech angle – we develop where we’re challenged and undertake focused practice. For many today, that’s computer games. So where do deep skills in massive multi-player, avatar based computer games, hand-held internet gadgets, multi-tasking and instant connectivity to anyone, anywhere take us. What sort of “collective mind” are we developing?

Article via @andragy